This allowed experimentation with applied acoustics in video games, such as musical acoustics (early games like Super Castlevania IV, F-Zero, Final Fantasy IV, Gradius III, and later games like Chrono Trigger), directional (Star Fox) and spatial acoustics (Dolby Pro Logic was used in some games, like King Arthur's World and Jurassic Park), as well as environmental and architectural acoustics (Zelda III, Secret of Evermore).
Això va permetre l'experimentació de l'acústica aplicada als videojocs, bé com l'acústica musical (jocs primitius com Castlevania IV F-Zero, Final Fantasy IV, Gradius III i posteriors com Chrono Trigger), direccional (Star Fox) i espacial (el Dolby Pro-Logic va ser usat en alguns jocs, com King Arthur's World i Jurassic Park), així com de l'acústica ambiental i arquitectònica (Zelda III, Secret of Evermore).WikiMatrix WikiMatrix