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English[en]
However, the extent and consequences of video games as entertainment and communicational devices surpasses their potential for representation and signification, and even impact aspects of our lives such as our physiognomy and psychology-we experience carpal tunnel syndrome, addiction and withdrawal symptoms, and we delve in debates that isolate us or make us only socially able within the confines of virtual worlds. All in all, video games have become part and parcel of our existence, extensions of our perspectives of the world that surround us. Games shape our rational cognition, they build upon our new relational memories, but they also show the limitations of our physical rootedness.
Spanish[es]
Sin embargo, el alcance y las consecuencias de los videojuegos como entretenimiento y dispositivos comunicacionales superan sus posibilidades de representación y significación, e incluso afectan aspectos de nuestra vida como nuestra fisonomía y la psicología que experimentamos: síndrome del túnel, de adicción y síndrome de abstinencia del carpo, y ahondan en los debates que nos aíslan o nos hacen solo socialmente capaces dentro de los confines de los mundos virtuales.
Portuguese[pt]
Contudo, o alcance e as consequências dos videogames como entretenimento e dispositivos comunicacionais ultrapassam suas possibilidades de representação e significação, e inclusive afetam aspectos da nossa vida como nossa fisionomia e psicologia -experimentamos síndrome do túnel do carpo, de vício e de abstinência-, e aprofundam nos debates que nos isolam ou nos fazem só socialmente capazes dentro dos mundos virtuais.

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