Virtual Reality Modeling Language oor Grieks

Virtual Reality Modeling Language

en
A scene description language for creating 3-D interactive Web graphics similar to those found in some video games, allowing the user to "move around" within a graphic image and interact with objects. VRML, a subset of Silicon Graphics' Inventor File Format (ASCII), was created by Mark Pesce and Tony Parisi in 1994. VRML files can be created in a text editor, although CAD packages, modeling and animation packages, and VRML authoring software are the tools preferred by most VRML authors. VRML files reside on an HTTP server; links to these files can be embedded in HTML documents, or users can access the VRML files directly. To view VRML Web pages, users need a VRML-enabled browser or a VRML plug-in for Internet Explorer or Netscape Navigator.

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VRML: Virtual Reality Modeling Language
Γλώσσα μοντελοποίησης εικονικής πραγματικότητας

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Models are coded into the Virtual Reality Modelling Language (VRML), which makes them Internet compatible.
Λόγω έλλειψης μελετών συμβατότητας, το παρόν κτηνιατρικό φαρμακευτικό προϊόν δεν πρέπει να αναμιγνύεται με άλλα κτηνιατρικά φαρμακευτικά προϊόνταEurLex-2 EurLex-2
| —Simulation, visualisation, interaction and mixed realities: tools for modelling, simulation, visualisation, interaction, virtual, augmented and mixed reality and their integration in end-to-end environments; tools for innovative design and for creativity in products, services and digital audiovisual media; more natural, intuitive and easy-to-use interfaces and new ways to interact with technology, machines, devices and other artefacts; language technology including multilingual and automatic machine translation systems.
Μήπως δεν είναι κατάλληλη στιγμή; Ξέρω ότι είναι λίγο νωρίςEurLex-2 EurLex-2
Simulation, visualisation, interaction and mixed realities: tools for modelling, simulation, visualisation, interaction, virtual, augmented and mixed reality and their integration in end-to-end environments; tools for innovative design and for creativity in products, services and digital audiovisual media; more natural, intuitive and easy-to-use interfaces and new ways to interact with technology, machines, devices and other artefacts; language technology including multilingual and automatic machine translation systems.
Το καλό με τον πόλεμο είναι η ατε- λείωτη, ανώνυμη προμήθεια αίματοςEurLex-2 EurLex-2
Description Introduction to the history and development of computer games, Game design and modeling, Development of multimedia materials, Game engines and programming languages, Game development in 2D, Game development in 3D, Design and development of game interface, Physics for games, Artificial intelligence for games, Games for mobile devices, Virtual and Augmented Reality Applications, Multiplayer network games
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