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dedicated computer system created for the purpose of running video arcade games
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Framebuffers also became popular in high-end workstations and arcade system boards throughout the 1980s.
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The Namco System FL was an arcade system board released by Namco in 1993.
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The Taito Type X is an arcade system board released by Taito Corporation in 2004.
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The Hyper Neo Geo 64 is SNK's second and final arcade system board in the Neo Geo family, released in 1997.
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The Triforce is an arcade system board developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002.
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The next generation of arcade system boards, with the inclusion of microprocessor based technology, incorporated the game program code directly on the main system board via game code stored in ROM chips mounted on the main board.
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It was notable for its early use of real-time 3D graphics, produced using the Namco System 21 "Polygonizer" arcade system board, and it is believed to have had a strong influence on the 1993 Super NES Nintendo game Star Fox.
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Neo Geo may refer to: The Neo Geo brand of arcade system boards and video game consoles: Neo Geo (console) Neo Geo CD Hyper Neo Geo 64 Neo Geo Pocket and Neo Geo Pocket Color Neo Geo (album), a music album by Ryuichi Sakamoto, not related to the games An art movement also known as Neo-minimalism
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System boards for arcade video game machines
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Network system boards for arcade game machines
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Leasing of network system boards for arcade game machines
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Dynamite Düx is a side-scrolling 'beat 'em up' arcade video game, created by Sega AM2 and released by Sega in December 1988 for their Sega System 16 arcade board, the same board that was used for Golden Axe and Altered Beast.
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It was the first arcade game to run on the Sega Model 3 system board.
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Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the hardware was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling.
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DualSystem, arcade system boards based on the Nintendo Entertainment System.
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The Neo Geo (Neo Jio?) is a cartridge-based arcade system board and home video game console released on January 31, 1990 by Japanese game company SNK.
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This trend would continue with the Y Board and the System 32, before the Model 1 made true 3D arcade games more financially affordable.
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The game, titled Marvel vs. Capcom 2: New Age of Heroes, was initially developed for the Sega NAOMI arcade board, marking Capcom's first attempt at a fighting game outside of the CP System II and III hardware systems.
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Pinball Double System Arcade Jamma Boards With 484 Classic Games Color: Black
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In 1987, Sega faced another threat to its console business when Japanese computer giant NEC released the PC Engine amid great publicity.[17] To remain competitive against the two more established consumer electronics companies, Ishikawa and his team decided they needed to incorporate a 16-bit microprocessor into their new system to make an impact in the marketplace and once again turned to Sega's strengths in the arcade industry to adapt the successful Sega System 16 arcade board into a home console architecture.[16][18] The decision to use a Motorola 68000 as the system's main CPU was made late in development, while a Zilog Z80 was used as a secondary CPU to handle the sound due to fears that the load to the main CPU would be too great if it handled both the visuals and the audio.[16]
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In 1987, Sega faced another threat to its console business when Japanese computer giant NEC released the PC Engine amid great publicity.[17] To remain competitive against the two more established consumer electronics companies, Ishikawa and his team decided they needed to incorporate a 16-bit microprocessor into their new system to make an impact in the marketplace and once again turned to Sega's strengths in the arcade industry to adapt the successful Sega System 16 arcade board into architecture for a home console.[16][18] The decision to use a Motorola 68000 as the system's main CPU was made late in development, while a Zilog Z80 was used as a secondary CPU to handle the sound due to fears that the load to the main CPU would be too great if it handled both the visuals and the audio.[16]
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There are two versions, 'Bubble system' and 'ROM', in this work. Please enjoy differences of each boards. The 'Arcade Archives' series has faithfully reproduced the masterpieces of classic arcade games on the PS4® system while taking advantage of the additional features the PS4® system offers.
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While most arcade and SEGA Genesis titles ran at 320×224 resolution, Gain Ground was presented at 496×384 resolution thanks to its powerful System 24 board.
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23 sinne gevind in 12 ms. Hulle kom uit baie bronne en word nie nagegaan nie.